

35 pages of specific issues, answering the question “ What’s stopping you from animating in Blender?”.35 pages of broad ideas, answering the question “ If you were given a blank slate, and could have any kind of character animation system in Blender, what would it look like? ”.We gathered info in open-for-everyone documents. You can find what was discussed in the meeting notes (, ,, ,, ).

In the weeks preceding the workshop there were various meetings to thoroughly prepare for what was sure to become a hectic three days. More concrete planning for the project will happen in the coming month. It also serves to kick off a new project: Animation 2025, which will run from the start of 2023 to the end of 2025. The main goal: to empower Animators to Keep Animating, for the next decade. The Animation & Rigging module organised a workshop to create a vision for a new animation system.

These limitations are not just technical, but also in usability, showing themselves in the complicated workflows required to even get started rigging and animating. Since then a lot has been tacked on, improved, and adjusted, but the limitations of how far we can stretch it are showing.
#Create a new character in cartoon animator 4 update
The last major update was for Blender 2.50, back in 2009. The main goal of the workshop was to produce design principles for a new animation system, and to design a set of features to make Blender an attractive animation tool for the next decade.īlender’s animation system is showing its age. The main participants were Brad Clark, Christoph Lendenfeld, Daniel Salazar, Jason Schleifer, Jeremy Bot, Nate Rupsis, Nathan Vegdahl, Sarah Laufer, and Sybren Stüvel. In the days before Blender Conference 2022, the Animation & Rigging module organised a workshop: The Future of Character Animation & Rigging.
